Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Pounds with fore legs or tail.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Sharply increases user's DEFENSE.
Switches while keeping effects.
Makes the foe re peat 2-6 times.
Attacks with a strange leaf that cannot be evaded.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.
May put the foe to sleep.
Raises the user's ATTACK.
Makes a decoy with 1/4 user's max HP.
Repeatedly slaps 2-5 times.
Hardens the body’s surface to sharply raise DEFENSE.
Copies a move used by the foe.
An attack with variable power.
Mimics the target and copies its special ability.
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Ups SPCL.DEF with a wall of light.
Raises DEFENSE with a barrier.
Foils attack that turn. It may fail.
Recycles a used item for one more use.
An attack that may confuse the foe.
An attack that may lower SPCL.DEF.
Prevents all status problems.
Tricks the foe into trading held items.
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Raises SP. ATK and SP. DEF by focusing the mind.
The user damages opposing Pokémon by emitting a powerful flash.
Confuses all POKéMON on the scene.