It prefers beautiful shores. With cells similar to water molecules, it could melt in water.
Squirts water to attack.
An attack that may reduce SPEED.
Reduces accuracy by throwing sand.
A full-body charge attack.
A tackle that also hurts the user.
A tackle that also hurts the user.
Lowers the foe's DEFENSE.
An attack that may cause flinching.
Reduces the foe's ATTACK.
Lets the user get in the first hit.
Sprays star-shaped rays that never miss.
Sharply lowers the foe's ATTACK.
Switches while keeping effects.
A move that boosts the power of the ally’s attack in a Double Battle.
Lulls the foe into yawning, then sleeping next turn.
Cutely begs to obtain an item held by the foe.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
A double kicking attack.
An attack that may lower ATTACK.
Attacks with ultrasonic waves. May confuse the foe
Eliminates all stat changes.
Sharply raises the user's DEFENSE.
Copies a move used by the foe.
The user envelops itself in a veil made of water. It regains some HP on every turn.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
A powerful water- type attack.
Raises SP. ATK and SP. DEF by focusing the mind.
Attacks with muddy water. May lower accuracy.
This move can be used only after the user has used all the other moves it knows in the battle.
Prevents stat reduction.