The tip of its forked tail quivers when it is predicting its opponent’s next move.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
A full-body charge attack.
A tackle that also hurts the user.
A tackle that also hurts the user.
Lowers the foe's DEFENSE.
An attack that may cause flinching.
Reduces the foe's ATTACK.
Sharply lowers the foe's ATTACK.
Switches while keeping effects.
A move that boosts the power of the ally’s attack in a Double Battle.
Cutely begs to obtain an item held by the foe.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Reduces accuracy by throwing sand.
Lets the user get in the first hit.
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Sprays star-shaped rays that never miss.
An attack that may confuse the foe.
An attack that may lower SPCL.DEF.
Copies a move used by the foe.
An attack that hits on 3rd turn.
Copies the foe's stat changes.
Restores HP (varies by time).
Raises SP. ATK and SP. DEF by focusing the mind.
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
This move can be used only after the user has used all the other moves it knows in the battle.