Tempered underground under high pressure and heat, its body is harder than any metal.
Binds the target for 2-5 turns.
A full-body charge attack.
Drops rocks on the enemy.
Sharply reduces the foe's DEFENSE.
Stiffens the body’s muscles to raise DEFENSE.
Attacks 5 turns with rising power.
An attack that may lower SPCL.DEF.
Covers the user in mud to raise electrical resistance.
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Works differently for ghost-types.
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Raises ATTACK if the user is hit.
Stops the foe from moving with rocks and cuts SPEED.
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
A strong breath attack.
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
An attack that may cause flinching.
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Inflicts damage every turn.
Slams the foe with a tail, vine, etc.
Traps and hurts the foe in quicksand for 2 to 5 turns.
The user fiercely attacks the target using its entire body.
An attack that may reduce DEFENSE.
1st turn: Burrow 2nd turn: Attack
A tackle that also hurts the user.
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
The user levitates using electrically generated magnetism for five turns.