It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
A full-body charge attack.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Works differently for ghost-types.
Lulls the foe into yawning, then sleeping next turn.
Reduces the foe's ATTACK.
Squirts water to attack.
Disables the foe's most recent move.
Attacks with ultrasonic waves. May confuse the foe
An attack that may make foe flinch.
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sharply raises the user's SPCL.DEF.
A strong water- type attack.
Sleep for 2 turns to fully recover.
Slacks off and restores half the maximum HP.
An attack that may lower SPCL.DEF.
Copies the foe's stat changes.
Boosts the power of WATER- type moves for 5 turns.
The user emits a healing pulse which restores the target’s HP by up to half of its max HP.