An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail.
Heightens the user's DEFENSE.
An attack that may cause flinching.
An attack that may make foe flinch.
A full-body charge attack.
Reduces the foe's ATTACK.
Disables the foe's most recent move.
Squirts water to attack.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Works differently for ghost-types.
Lulls the foe into yawning, then sleeping next turn.
The user emits a healing pulse which restores the target’s HP by up to half of its max HP.
Attacks with ultrasonic waves. May confuse the foe
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sharply raises the user's SPCL.DEF.
A strong water- type attack.
Sleep for 2 turns to fully recover.
Slacks off and restores half the maximum HP.
An attack that may lower SPCL.DEF.
Copies the foe's stat changes.
Boosts the power of WATER- type moves for 5 turns.