It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
A dance that in creases ATTACK.
An attack that may make foe flinch.
Lowers the foe's DEFENSE.
Reduces the foe's DEFENSE.
Reduces the foe's ATTACK.
Sharply reduces the foe's DEFENSE.
Raises the criti cal hit ratio.
An attack that may cause flinching.
Reduces the foe's accuracy.
Leaves the foe with at least 1HP.
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
Raises ATTACK if the user is hit.
The user flings its held item at the foe to attack. Its power and effects depend on the item.
An attack that strikes twice.
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
An attack that hits 2-5 times.
Works 2-3 turns and confuses user.
Gains power if the user’s HP is lower than the foe’s HP.
A tackle that also hurts the user.