When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
An attack that may confuse the foe.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Reduces the foe's accuracy.
Disables the foe's most recent move.
A move for fleeing from battle.
Blinds the foe to reduce accuracy.
May put the foe to sleep.
Raises DEFENSE with a barrier.
Raises SP. ATK and SP. DEF by focusing the mind.
The user teleports using a strange power and switches its place with one of its allies.
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
The user's level equals damage HP.
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Recovers up to half the user’s maximum HP.
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Makes a decoy with 1/4 user's max HP.
An attack that hits on 3rd turn.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Mimics the target and copies its special ability.
The user makes the target float with its psychic power. The target is easier to hit for three turns.
An attack that may lower SPCL.DEF.
Tricks the foe into trading held items.