Its brain cells multiply continually until it dies. As a result, it remembers everything.
Reduces the foe's accuracy.
Raises SP. ATK and SP. DEF by focusing the mind.
Disables the foe's most recent move.
An attack that may confuse the foe.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
A move for fleeing from battle.
Sharply increases user's DEFENSE.
Blinds the foe to reduce accuracy.
Makes the foe re peat 2-6 times.
May put the foe to sleep.
Raises DEFENSE with a barrier.
The user teleports using a strange power and switches its place with one of its allies.
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
The user's level equals damage HP.
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Recovers up to half the user’s maximum HP.
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Makes a decoy with 1/4 user's max HP.
An attack that hits on 3rd turn.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
The user makes the target float with its psychic power. The target is easier to hit for three turns.
An attack that may lower SPCL.DEF.
Mimics the target and copies its special ability.
Tricks the foe into trading held items.