If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
An unavoidable punch that is thrown from shadows.
May put the foe to sleep.
The user's level equals damage HP.
A move that causes confusion.
An attack that may cause paralysis.
An attack that may poison the foe.
Cuts the PP of the foe's last move.
Prevents fleeing or switching.
An attack that may shock the foe into flinching.
A move that may poison the foe.
This relentless attack does massive damage to a target affected by status problems.
Works differently for ghost-types.
If the user can use this attack after the foe attacks, its power is doubled.
Inflicts a burn on the foe with intense fire.
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
A poison move with increasing damage.
An attack that may lower SPCL.DEF.
Steals HP from a sleeping victim.
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
The foe faints if the user does.
A sleeper loses 1/4 HP every turn.