It hides in shadows. It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
An unavoidable punch that is thrown from shadows.
Disables the foe's most recent move.
May put the foe to sleep.
The user's level equals damage HP.
A move that causes confusion.
Eliminates all stat changes.
An attack that may cause paralysis.
An attack that may poison the foe.
Cuts the PP of the foe's last move.
Both user and foe faint in 3 turns.
Prevents fleeing or switching.
An attack that may shock the foe into flinching.
The user reflects the target’s type, making it the same type as the target.
A move that may poison the foe.
This relentless attack does massive damage to a target affected by status problems.
Works differently for ghost-types.
If the user can use this attack after the foe attacks, its power is doubled.
Inflicts a burn on the foe with intense fire.
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
A poison move with increasing damage.
An attack that may lower SPCL.DEF.
Steals HP from a sleeping victim.
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
The foe faints if the user does.
A sleeper loses 1/4 HP every turn.