The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Squeezes the foe for 2-5 turns.
An attack that may poison the target.
Sound waves that cause confusion.
An attack that may lower DEFENSE.
Squirts water to attack.
Eliminates all stat changes.
An attack that may lower SPEED.
Counters a SPCL. ATK. move double.
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
The user reflects the target’s type, making it the same type as the target.
An attack that may reduce SPEED.
Attacks with ultrasonic waves. May confuse the foe
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
An attack that may lower SPEED.
This relentless attack does massive damage to a target affected by status problems.
Sharply reduces the foe's DEFENSE.
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Sharply increases user's DEFENSE.
A strong water- type attack.
Sharply raises the user's DEFENSE.
If the foe’s HP is down to about half, this attack will hit with double the power.
A powerful water- type attack.
It swamps the area around the user with a giant sludge wave. It may also poison those hit.