It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Works 2-3 turns and confuses user.
A powerful charge attack.
A double kicking attack.
An attack using a horn to jab.
Jabs the target 2-5 times.
A full-body charge attack.
An attack that may poison the target.
Reduces the foe's DEFENSE.
Sound waves that cause confusion.
Jabs the foe with a beak, etc.
Returns a physical blow double.
A poison move with increasing damage.
Raises the criti cal hit ratio.
Confuses the foe, but raises its SP. ATK.
A move that boosts the power of the ally’s attack in a Double Battle.
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.