Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
A powerful physi cal attack.
Has a high criti cal hit ratio.
A full-body charge attack.
Reduces the foe's DEFENSE.
An attack that may cause flinching.
Returns a physical blow double.
Raises the criti cal hit ratio.
Waits 2-3 turns & hits back double.
Makes the foe re peat 2-6 times.
An attack that gains power if injured by the foe.
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
An attack that may lower DEFENSE.
Negates accuracy reduction moves.
The user strikes with a tough punch as fast as a bullet. This move always goes first.
The user's level equals damage HP.
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Knocks down the foe’s held item to prevent its use.
The user slams the foe with a tail, etc. The target is hit twice in a row.
Sharply reduces the foe's SPEED.
Destroys barriers such as REFLECT and causes damage.
A fast punch that lands first.
A 2nd-strike move that never misses.
Bulks up the body to boost both ATTACK and DEFENSE.
An attack that al so hurts the user.
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
A tackle that also hurts the user.
Has a high criti cal hit ratio.
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Boosts strength sharply, but lowers abilities.
An attack that always confuses.