It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
Pounds with fore legs or tail.
Repeatedly punches 2-5 times.
Lowers the foe's DEFENSE.
Reduces the foe's DEFENSE.
Raises ATTACK if the user is hit.
Reduces the foe's ATTACK.
A 1st-turn, 1st-strike move that causes flinching.
An attack that may cause flinching.
An attack that may cause flinching.
A powerful punch thrown very hard.
The user slams the foe with a tail, etc. The target is hit twice in a row.
Raises the criti cal hit ratio.
An attack that may make foe flinch.
An attack that may cause confusion.
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
An attack that may lower SPCL.DEF.
Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.
Always leaves at least 1HP.
Works 2-3 turns and confuses user.
Stronger if the user's HP is low.
This move can be used only after the user has used all the other moves it knows in the battle.