It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
Pounds with fore legs or tail.
Disables the foe's most recent move.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
May put the foe to sleep.
Sharply increases user's DEFENSE.
A sleeper loses 1/4 HP every turn.
An attack that hits on 3rd turn.
The user trades held items with the foe faster than the eye can follow.
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
An attack that may make foe flinch.
A move that may poison the foe.
Raises the user's ATTACK.
An attack that may confuse the foe.
Copies the foe's stat changes.
Ensures the next attack will hit.
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
An attack that may lower SPCL.DEF.
Causes confusion and raises ATTACK.
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Steals HP from a sleeping victim.