The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
A double kicking attack.
Destroys barriers such as REFLECT and causes damage.
The target is attacked by a kick launched with muscle-packed power.
May miss, damaging the user.
A fast, spinning kick.
A full-body charge attack.
Raises the user's ATTACK.
Raises the criti cal hit ratio.
Stronger if the user's HP is low.
A 1st-turn, 1st-strike move that causes flinching.
A move that boosts the power of the ally’s attack in a Double Battle.
An attack that gains power if injured by the foe.
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
An attack that may cause flinching.
Always leaves at least 1HP.
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
A kick with a high critical- hit ratio. May cause a burn.
Boosts ATTACK when burned, paralyzed, or poisoned.
May miss and hurt the user.
Ensures the next attack will hit.
Negates accuracy reduction moves.
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.