Its three heads think independently. However, they are friendly and never appear to squabble.
An attack that may cause flinching.
Steals 1/2 of the damage inflicted.
Steals 1/2 of the damage inflicted.
Steals HP from the foe on every turn.
1st turn: Prepare 2nd turn: Attack
A move that may paralyze the foe.
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
May put the foe to sleep.
Raises DEFENSE with a barrier.
Eggs are hurled at the foe.
Throws orbs to hit 2-5 times.
Steals 1/2 of the damage inflicted.
Restores HP (varies by time).
Causes an uproar for 2 to 5 turns and prevents sleep.
Attacks with a peculiar power. May cause flinching.
Shoots 2 to 5 seeds in a row to strike the foe.
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
The user slams a barrage of hard- shelled seeds down on the foe from above.
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
The user violently whirls its vines or tentacles to harshly lash the foe.
The user slams its rugged body into the foe to attack. The user also sustains serious damage.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.