As its electric charge amplifies, blue sparks begin to crackle between its horns.
A fiery punch. May cause a burn.
Reduces the foe's DEFENSE.
An attack that may cause flinching.
An attack that may cause paralysis.
Lets the user get in the first hit.
Charges power to boost the electric move used next.
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
An attack that may cause paralysis.
An attack that never misses.
A fast and unavoidable electric attack.
A move that may cause paralysis.
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Sharply reduces the foe's DEFENSE.
An electrified punch that may paralyze the foe.
Ups SPCL.DEF with a wall of light.
An attack that may cause paralysis.
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
An attack that may cause paralysis.
The user charges at the foe using every bit of its power. The user must rest on the next turn.