Its crystalline orbs appear to give this Pokémon the power to freely control the weather.
Squeezes the foe for 2-5 turns.
Reduces the foe's DEFENSE.
Always inflicts 40HP damage.
A move that may cause paralysis.
Whips up a tornado to attack.
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Sharply increases the user's SPEED.
Slams the foe with a tail, vine, etc.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Prevents all status problems.
Works 2-3 turns and confuses user.
Boosts the power of WATER- type moves for 5 turns.
A mystical dance that ups ATTACK and SPEED.
1st turn: Attack 2nd turn: Rest