It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
A full-body charge attack.
Lowers the foe's DEFENSE.
Squirts water to attack.
Heightens the user's DEFENSE.
An attack that may reduce SPEED.
A 1st-turn, 1st-strike move that causes flinching.
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
A high-speed spinning attack.
An attack that may cause flinching.
Attacks with ultrasonic waves. May confuse the foe
Foils attack that turn. It may fail.
Boosts the power of WATER- type moves for 5 turns.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
An attack that may lower SPEED.
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
1st turn: Prepare 2nd turn: Attack
Hardens the body’s surface to sharply raise DEFENSE.
A powerful water- type attack.
An attack that may make foe flinch.
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.