The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
An attack that may lower SPCL.DEF.
Squeezes the foe for 2-5 turns.
An attack that may poison the target.
Reduces the foe's DEFENSE.
An attack that may cause flinching.
An attack that may lower DEFENSE.
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
A move that may cause paralysis.
Eliminates all stat changes.
Sharply reduces the foe's DEFENSE.
Charges up power for up to 3 turns.
Releases stockpiled power (the more the better).
Absorbs stockpiled power and restores HP.
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
Slams the foe with a tail, vine, etc.
An attack that may poison the foe.
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
A poison move with increasing damage.
The user shoots filthy garbage at the foe to attack. It may also poison the target.
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.